Please use this identifier to cite or link to this item: https://cris.library.msu.ac.zw//handle/11408/4647
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dc.contributor.authorTsokota, Theo-
dc.contributor.authorMahlangu, Gilbert-
dc.contributor.authorMuruko, Muchaneta Enipha-
dc.contributor.authorKangara- Chipfumbu, Colletor Tendeukai-
dc.date.accessioned2022-01-12T13:18:59Z-
dc.date.available2022-01-12T13:18:59Z-
dc.date.issued2021-
dc.identifier.issn2042-1338-
dc.identifier.issn2042-1346-
dc.identifier.urihttps://doi.org/10.1080/20421338.2021.1938797-
dc.identifier.urihttp://hdl.handle.net/11408/4647-
dc.description.abstractElectronic customer relationship management (e-CRM) is acknowledged today as an obligatory concept of customer relationship management in the world of services. However, there is a lack of any clear e-CRM framework for Game Parks in Zimbabwe. Consequently, this study’s primary objective is to address a gap existing in research to gain an appreciation of the underlying reasons affecting the adoption of available e-CRM technologies and uncover prevalent trends in Game Parks in Zimbabwe. Accordingly, the study deployed a qualitative research case study design used within a design science research framework. Thematic analysis was used to analyze data. Findings show that the studied Game Parks still use peripheral e-CRM tools at the pre-, during and post-visit stages. This was mainly due to the following; lack of financial resources, lack of employee buy-in, management domination by individuals without full knowledge of electronic tools, and customer ignorance. Consequently, results were synthesized into a framework that two experts evaluated. This study is crucial as it provides new insights on how e-CRM can be implemented for Game Parks, especially in Zimbabwe. The study augments knowledge in the field of e-CRM for Game Parks, especially in developing countries like Zimbabwe.en_US
dc.language.isoenen_US
dc.publisherRoutledgeen_US
dc.relation.ispartofseriesAfrican Journal of Science, Technology, Innovation and Development;p. 1-12-
dc.subjectElectronic customer relationship managementen_US
dc.subjectFrameworken_US
dc.subjectGame parksen_US
dc.subjectZimbabween_US
dc.titleElectronic customer relationship management framework for Game Parks in Zimbabween_US
dc.typeArticleen_US
item.openairetypeArticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.languageiso639-1en-
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